About
My name is Matthias Mittelmeyer. I am a Senior/Lead 3D Artist with over 12 years of professional experience working in film, advertising and automotive and another 5 years of experience in assetbuild for games.
I am a self taught artist and started working on 3D assets for games back in 2004. I love to create great looking images while I am consistently working on my artistical and technical skills.
On this website you will find my latest showreels, portfolio and some landscape and wildlife photography.
I am a teamplayer and enjoy working with great people on challenging projects.
Within the last 16 years I used several software packages for different tasks and always adapted to new working environments and client needs.
Modelling and UVs:
Houdini and Maya
Zbrush
Mudbox
Texturing:
Mari
Substance
Lookdev and Lighting:
Houdini
Katana
Maya
Unreal
Vray
Arnold
Renderman
Mantra
Slapcompositing or simple compositing tasks:
Nuke
Other packages :
Photoscan
PTGUI
Photoshop
PFTrack